This unit is the primary cavalry of Angmar. Gundabad Wolf Riders - The orcs of Gundabad ride wolves instead of Wargs.Gundabad Warriors - Gundabad Orcs live far from Mordor, but they are just as bloodthirsty and savage as their southern brethren.Rhudaur Axemen - Axe-throwing Hillmen with short range.Due to their low level of training they do NOT get the Porcupine formation. They wield spears to take down enemy cavalry. Rhudaur Spearmen - The Rhudaur Hillmen are wild Men made savage by the cold and hardship of life in the far north.This is why the Thrall Master always remains in the back of the battalion for protection. You should also beware that if the Thrall Master is killed in action, the entire battalion dies as well. Thrall Masters and their thralls can not be upgraded with armor or weapon upgrades. You can only summon one type of unit battalion per Thrall Master. These thrall units are extremely weak but can serve as the first line of defense against a variety of enemy unit types. Thrall Master - A Black Númenorean emissary who can summon and command a horde of Orc or Hill-men class thralls in the service of the Witch-king.They also have mixed units, similar to Mordor, combining expendable units with elite infantry and heavy support units. The Angmar faction can be thought of as the evil counterpart to Dwarven faction The Battle for Middle-earth II they are strong and sturdy, but slow. In the campaign, the player must dominate the land of Angmar, gather a huge army, and then launch a massive invasion that will span half a millennium in Middle-earth's history. The Rise of the Witch-king tells the story of the evil Witch-king’s rise to power, domination of Angmar and invasion of the great kingdom of Arnor. After the Great Plague in 1636 which devastates Gondor and desolates many parts of Eriador, the southern part of Arnor, the Witch-king finally destroys Fornost, and takes it as his own fortress. The tower of Amon Sûl is destroyed, but the great fortress of Fornost is defended, and war continues. The Witch-king settled in Angmar, and after having built an army there, invades Arnor in the year 1409, and waged a 500-year war against the kingdom of Arnor, the north-kingdom of Men. In the year 1300 of the Third Age, evil things started to stir in Middle-Earth again, and the Nazgul re-appeared.
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After a thousand years of peace that followed the War of the Last Alliance, evil once more began to spread across Middle-earth.